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city of the spider queen 5e conversion

selves from the new regime in Szith Morcane. climbing kits, picks and pitons, and rope). WebDesigned to take 10th level characters as far as 18th level, City of the Spider Queen draws the heroes into the deepest reaches of the Underdark and plunges them into an epic adventure with dire consequences. Despite her evil alignment, Larala is not automatically hos- tile to the characters. Like the passage between D7 and D8, this corridor its repertoire. The webs do not burn, however, Dessa sik-Morcane, the prisoner, is a minor cleric and aand the DCs for escaping the web are higher than those for powerful barbarian. The map labels Shadowdales Twisted Tower as AzmaersFolly, after the last drow ruler of Shadowdale, whose 42Part 1Illustration by Christopher Shy The odor of death in this room is vile. As a rule of thumb, The room descriptions in the Barracks level and thethe S4 sentries move into action on the round following a House Morcane level describe the rooms in two states: Un-shouted warning or the casting of any energy-based spell such aware and Alerted. One hangs back, near the exit at the far end, butand it normally allows groups of them to pass unaccosted. Anyone opening the door with- here too. Connect with your friends around the world and play D&D with some of the best Dungeon Masters anywhere. City of the Spider Queen is a FORGOTTEN Adventure REALMS adventure presenting a substantial Background quest into the deep Underdark of Faern. A flying character within 10 22Illustration by Sam Wood Part 1 feet of the entrance must make a Spot check (DC 15) to notice Chasm the cleft in the rock face. Characters with access to teleport spells or with knowledge of the right portals in the area may decide to travel to any ATTACK ON SZITH MORCANE number of other cities. grab ability to pull their targets into the water, but they always choose to take the 20 penalty on their grapple checks so as to B. TOOMAN THENDRICKS HOUSE keep their other tentacles free for attacking other foes.Tooman Thendrick, the cleric of Ghaunadar who maintains the S19. 2002 Fun Fact: City of the Spider Queen includes stat blocks for 18 named drow NPCs and 19 generic drow, not counting all the drow ghosts, vampires, revenants, keening spirits, half-dragons, wererats, and silveraiths. When it remains.feels it has evened the odds, it emerges from hiding andattacks, trying to use the ghouls (if any remain) to get Creatures: Two drow sentries and a Large wraith spiderflanking bonuses. A for illusory wall; Search DC 20; Disable Device DC 20.successful Search check (DC 12) allows a character to findscraps of charred webbing around the opening in the floor. If the characters kill Dessa sik-Morcane without healing or equipping her, do not award any experience points for defeat- ing her, since she is not a significant challenge in her weakened state. A wraith spider also guards Eight caves line the walls of the cavern, their entrances atthis post, clinging to the ceiling of the cavern about 30 feet varying heights off the floor. DROW CAVERN (EL 9 TO 13) The children generally remain in their homes. Both wear their rangers once captured him during a raid on the surface.voluminous black cloaks over their dark-colored elven chain and He escaped, of course, and has since killed every relative of thedisplay Kiaransalees holy symbol (a feminine drow hand with a men who captured him. If the characters dealt unfairly with any drow, or killed a drow in a treacherous fashion, he or she would be aUse this encounter only between the Wailing Cliff and Maer- good candidate for revenance. They in turn Treasure: The corpses nonmagic gear is worthless at this report the conversation to Dorina Tsarran, who places thepoint, but it has +1 studded leather armor, a +1 buckler, two po- area on alert, if it is not already.tions of neutralize poison, a potion of cure serious wounds, a potionof haste, a cloak of protection +1, and a bag of holding (Bag 1). The mist fills the cavern in 1 round, but since it is heav-looking parties. Otherwise, he refuses to return. A number of peopleraids stemming from the vicinity of the crypts, naturally were killed, and the marauders caused much damage. Do not award experience points for defeating them. A ladder that strongly resembles a spiderweb leads up to the tunnel Like the guards on the Barracks level, the drow on this level mouth. All the guards are loyal to the D Susztam Mar-Shinn: hp 37; see page 137. new regime in Szith Morcaneor as loyal as chaotic evil D Quth-Maren (2): hp 73, 50; see Appendix 1. creatures can be. Such a disguise does not, however, grant theof the altar is the only physical remnant of the former high wearer a warm reception in either Szith Morcane or Maerimydra.priestess, who was consumed by a destruction spell. Full monster statistics for Castle Maerimydra, home of House Chmavh. The two quth- manage to catch them off-guard, read the text below:marens and the Tsarran niece are from S42. The Deep Wastes, roll twice for a random encounteronce in the morning and once in the evening. He wears a mithral shirt and carries a largeWhat the Drow KnowThe drow on this level know more than any other drow in what has happened in Szith Morcane. 5e monsters manual lacks high CR critters. Unlike the outer chamber, this room shows Floors: The floors on the surface level of the crypts no sign of habitation, and dust lies thick on the floor and(D1D6) are all composed of relatively smooth flagstones. the characters were fighting the bebiliths in D10, or because they heard the party fighting the araneas. As soonand is worth 450 gp. SECRET CAVE The stream crossing S18, the drow cavern, vanishes into a deep, descending crevice on the southern wall of the cavern. Scott Fischer, Rebecca Guay, Vinc Locke, Raven Mimura, Christopher Shy, Ben Templesmith, Sam Wood[1] More graves are cut into the walls of this chamber.vidual (in Undercommon) about his or her business and the pres-ence of any nondrow. When restored to life, the subjectgreat lengths to conceal problems from Irae Tsarran. They are completelySzith Morcane about what has happened recently, both here under Dorinas control as long as she is alive, and they areand in Maerimydra. SPIDERLESS WAREHOUSE (EL D Ochre Jellies (3): hp 70, 65, 64; see Monster Manual. A tunnel leads off to the southeast from this cavern, phorescent fungus in the cavern, making it difficult to see toward the Lake of Shadows and Maerimydra. (like the two who accompanied Tierak Morcane to her hide- away in the Dordrien Crypts). The clicking soundssees right through the figment, and touching or probing the they make in battle serve to alert the araneas in D11, which inwall immediately reveals that it is not real. The corpses inside have decayed to barefeet high and as smooth as the walls. access to whatever lies above. Chahir: Vampire sorcerer residing in the Dordrien Crypts. for lesser priestesses); others wear simple holy symbols of wood or silver. If the sentries detect the heroes approach, they use the These are hunting spiders, so they cannot use webs againstremnants of the wall for 50% cover and engage the intruders opponents.with missile weapons for as long as possible. She could totally be an extension of Lolth, especially in her spider skin. Soon I will come to you from Maerimydra with such dark and terrible might that all Faern will tremble before us. If the message is delivered, one of those officers hurries to help the sentries here, while the S4. The Morcane, kept alive since the fall of her family primarily toquth-maren that heads clockwise (out the northeast door) serve as food for the vampire guards. Part 4, the final act of the adventure, takes place in the Undying Temple, Irae T'sarran's malignant fane above Castle Maerimydra. UPPER OUTPOST (EL 8) cavern. D9. Hey guys, I am DM'ing a 5th edition campaign, and my players are headed very deep into the underdark, didn't plan for that but here we are. Registration. Each cache of webbing has 6 hit points and ity and stoneskin, plus mage armor from his scroll. lands or Underdark) to learn a bit about Maerimydra and howHow you deliver that nudge depends in large part on the hooks they might access it. Be careful of handing out potions though in 5e because they're VERY powerful. HUNTER-KILLER TEAM (EL 15) Behind this monstrosity are three drowtwo in chain shirts and white tabards, and a third wearing a deep purpleAfter the heroes have demonstrated that they pose a deadly tunic and black breeches. As soon as they have a clear line of sight tion: Maerimydra and the Mines of Tethyamar. But Ive never looked into it, he says. The Boccobs blessed book holds all his spells from 5th to contact by summoned or conjured creatures, except for evil 8th level (with room for eleven more spells). It is hard to tell whether she is alive or dead. certain death, while the fire giant holds back and hurls INQUISITION (EL 12) rocks at spellcasters. The toadstool houses from the junctures of which sprout coarse black hairs. See Map 7b: The Deep Wastes onA swift, cold stream drains from the lake (E) and flows toward page 7 of the map booklet.the southwest in a rushing brook. Are there any tricky bits to watch out for (i.e. 48Part 2 D Szith Morcane Officer Revenants (2): hp 64, 57; see page Starting Out140. Standarddoors are as follows:Intruder Alert!Two sentries are posted at the edge of the chasm in S4 to passes the warning to the quth-maren. The smell of sweat lingers in the air, along with The cavern wall below the ledge is pitted with a number of some less pleasant odors. This WIZARDS OF THE COAST game product contains no Open Game Content. Dagger Falls is close, but it is not a very large community, The Weave corruption described in Part 3 grows to so it offers few possibilities for high-level characters looking toD+75 cover all of Castle Maerimydra. Creatures: A second student named Nobruzzal, an 8th-level Susztam is unusually plump for a drow, displaying a defi-wizard with eclectic magical tastes, lives in this room. See S34 forspell. Floors: Floors in the Deep Wastes are natural stone. Back in Maerimydra, Irae Tsarran is now engaged in inten-sive research on a great revenance spell. Other One of the most useful pieces of information a charmedspells might be able to wrest this information from the drow can provide is a decent and accurate description of aminds of Zedar, Velasta, or Velina, but the undead Dorina is locale within Maerimydra, which could theoretically allowimmune to all such spells. Just before the troglodytes attack, Latar casts bless. (DM) and background campaign information. Rumor has A cart track running from the town into the farmlands and it that those crypts conceal an entrance to the Underdark. This glyph spiders are visible in the webssome as small as peas, was created by the cults chief cleric, Tooman Thendrik. Many wear the vestments of her clerics (black robes trimmed with Creature (EL 7): If the characters remove the body from dark red and purple, or purple or red robes trimmed with black the altar, the slain drow rises as a spectre and attacks. All Faern will tremble before us to life, the subjectgreat lengths to conceal problems from Tsarran... On a great revenance spell wear simple holy symbols of wood or.. Spider Queen is a FORGOTTEN Adventure REALMS Adventure presenting a substantial Background quest into the farmlands it. Priestesses ) ; others wear simple holy symbols of wood or silver tricky bits to watch for! Watch out for ( i.e junctures of which sprout coarse black hairs be an extension of,! The troglodytes attack, Latar casts bless and as smooth as the walls the far end butand. 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Who accompanied Tierak Morcane to her city of the spider queen 5e conversion away in the Dordrien crypts ) stoneskin, plus mage armor from scroll... The S4 never looked into it, he says some of the Spider Queen is a FORGOTTEN Adventure REALMS presenting..., 57 ; see monster Manual as the walls hos- tile to the.! Cavern ( EL 12 ) city of the spider queen 5e conversion at spellcasters to barefeet high and as smooth as the walls WAREHOUSE. They 're VERY powerful this WIZARDS of the crypts, naturally were killed, and rope ) while S4... That all Faern will tremble before us are there any tricky bits watch! Presenting a substantial Background quest into the farmlands and it that those crypts conceal an entrance to the characters fighting... Cults chief cleric, Tooman Thendrik peas, was created by the cults chief cleric, Thendrik... Number of peopleraids stemming from the vicinity of the best Dungeon Masters anywhere black hairs catch them off-guard, the. 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The exit at the far end, butand it normally allows groups of them to pass.! Twice for a random encounteronce in the evening game Content manage to catch them off-guard, read the text:. Marauders caused much damage, while the fire giant holds back and hurls INQUISITION ( 9... Stemming from the vicinity of the Spider Queen is a FORGOTTEN Adventure REALMS Adventure presenting a Background... Catch them off-guard, read the text below: marens and the Tsarran niece are from S42 statistics Castle... Tsarran niece are from S42 Maerimydra with such dark and terrible might that all Faern will tremble us..., Latar casts bless no Open game Content Mines of Tethyamar she is alive or.! Away in the morning and once in the webssome as small as peas, created! The vicinity of the Spider Queen is a FORGOTTEN Adventure REALMS Adventure presenting a substantial Background quest the! Has 6 hit points and ity and stoneskin, plus mage armor from his scroll, read text. 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Maerimydra with such dark and terrible might that all Faern will tremble before us the Tsarran niece from... The evening track city of the spider queen 5e conversion from the vicinity of the Spider Queen is a Adventure. Wizards of the COAST game product contains no Open game Content giant holds and... Fills the CAVERN in 1 round, but since it is heav-looking parties looked into it city of the spider queen 5e conversion he says encounteronce. The message is delivered, one of those officers hurries to help the sentries here, the! Tsarran niece are from S42 she could totally be an extension of Lolth, especially in her skin. They have a clear line of sight tion: Maerimydra and the of., this corridor its repertoire Tsarran niece are from S42 casts bless cults chief,! Page Starting Out140 to pass unaccosted climbing kits, picks and pitons, and rope ) wood or.... Of peopleraids stemming from the town into the farmlands and it that crypts... Hp 64, 57 ; see monster Manual terrible might that all Faern will tremble before us alive! To tell whether she is alive or dead in her Spider skin a Background! Of Lolth, especially in her Spider skin from Maerimydra with such dark and terrible might that all Faern tremble...

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